Les Oculus Rift commandées au moi d’avril sont arrivées !! enfin ! on va pouvoir profiter de ce matériel pour vous faire tester de nouvelles idées de jeux et vous faire vivre de nouvelles aventures ! découvrez avec moi la réception de ce colis du futur !
Mois : juin 2016

Water Shader Integration in Ketch’Up & May’O
Today has been a long and hard work upgrading water shader to DX11 water with Underwater FX. This shader constrained a bit of reworking the initial assets used for that, but now it looks good! i’m really excited about it and this will really increase the game interest later on.

Ketch’Up & May’O
Ketch’Up & May’O is doing alot of tests around design to provide best experience for players so they can have a lot of fun and accomplish subquests wich will influe of the end of the game. Integrating the first path, randomly generated ! The technic looks good and i espect it will really fit my…

Ketch’Up & May’O
The development of the game is started again ! it has been a long time of silence during the last year to work on Repliques de Films, and now that the project is closed, the time to focus on Ketch’Up & May’O is back ! It’s a real pleasure to take them again and…